You know the sound effect when you bump into a microphone and it starts acting out. I decided to digitally create the effect in audacity! feel free to use!.
Harmonic plus stochastic resynthesis of the female speech sound: http://www. Freesound. Org/people/xserra/sounds/254374/. This was done using the harmonic plus stochastic model implemented in the sms tools: http://mtg. Upf. Edu/technologies/sms. The parameters used for the analysis were:. - window: blackman- window size: 2001- fft size: 2048- magnitude threshold: -100- minimum duration of sinusoidal tracks: 0. 05- maximum number of harmonics: 100- minimum fundamental frequency: 150- maximum fundamental frequency: 250- maximum error in f0 detection algorithm: 5- max frequency deviation in harmonic tracks: 0. 05stochastic approximation factor: 1.
This is a sine-wave that sweeps from low to high. Cassette emulator is added and some reverb. A long high pitched tail is at the end, which i forgot to remove. Inspired by the film "wavelength" by michael snow.
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Sinewave plings with some delay and a sinewave bass! if u like this loop, perhaps u also like my tunes on soundcloud: http://soundcloud. Com/beverlyhillsboy check it out! cheerio :).
This is an artificial lifeform. The sound of a worm striving to be free in a hostile ambient. Done for video game sound design , sine tones pitched up and down randomically , then ran through a max granular patch.
Bass warning!a 13second sinewave, the tone sweeps up from exactly 20hz to 190 hz then stops. It was recorded in logic pro & i use it from time to time to do sub sweeps. If your speakers are loud please don't have them cranked up without hearing low first.
Warning-bass! keep it low on preview! this is for testing low range frequencies in controlled environments, you've been kindly warned=d. 20hz to 190hz sine wave sweep. Length=13 secondsbpm=128bars=7. .
A simple 440 hz tone (sine) created in audacity. Or at least that's what it's supposed to be. . . For some reason, when i uploaded it, it sounded all distorted.
Stochastic approximation of the residual signal obtained after subtracting the harmonics from a female speech sound: http://www. Freesound. Org/people/xserra/sounds/254374/. This was done using the harmonic plus stochastic model implemented in the sms tools: http://mtg. Upf. Edu/technologies/sms. The parameters used for the analysis were:. - window: blackman- window size: 2001- fft size: 2048- magnitude threshold: -100- minimum duration of sinusoidal tracks: 0. 05- maximum number of harmonics: 100- minimum fundamental frequency: 150- maximum fundamental frequency: 250- maximum error in f0 detection algorithm: 5- max frequency deviation in harmonic tracks: 0. 05stochastic approximation factor: 1.
Harmonic component obtained from the analysis of a female speech sound: http://www. Freesound. Org/people/xserra/sounds/254374/. This was done using the harmonic plus stochastic model implemented in the sms tools: http://mtg. Upf. Edu/technologies/sms. The parameters used for the analysis were:. - window: blackman- window size: 2001- fft size: 2048- magnitude threshold: -100- minimum duration of sinusoidal tracks: 0. 05- maximum number of harmonics: 100- minimum fundamental frequency: 150- maximum fundamental frequency: 250- maximum error in f0 detection algorithm: 5- max frequency deviation in harmonic tracks: 0. 05stochastic approximation factor: 1.
A soft texture for synth pads in a3. Built by layering several sine-wave generators to create the note a and some of its overtones. It was then drowned in reverb. The sine-generators played just a short impulse, what you hear is the tail of the reverb, to give it more richness. Post-production: reverb.
Warning! loud noise! this sound is not intended to listen to, but to do technical measurements!. This is a test recording i made to measure my headphone's frequency response. It plays a nice "left" and "right" to determine the channels. Then it plays back white noise first in both channels, then one at a time. Then the same with sine sweeps. Then short impulses.
I made this as a near ultrasonic sms signal. Created and edited with audacity, filtered with glame bandpass filter. If you hardly cut a pure tone, you introduce a whole lot of other frequencies to the signal at the cutting point. To avoid this after the cutting you need to filter the whole thing with a bandpass filter to ensure you have as little other frequency content as possible. It will audibly soften the start and the end of the sound. That's what i did here.
A simple sine wave beep running through soft saturation and modulation, then being exported deliberately at 8khz and 8bit to simulate the low quality of a phone call. Use this as a standard beep sound coming through a phone speaker. The latter half is a little faster to enable a simulation of hanging up or the call being rejected.
Four seconds of 1khz. You've probably heard it before in a tv test pattern or to censor out swear words. You can use it for any of these and more, you don't have to credit me! (this sound has a creative commons 0 license)thanks, and have fun with this sound!kwahmah_02.
Little melody. It is consisting of two sinewaves. I linked a sequenced ring-modulation to the high-pitched sinewave. If you like this sound you might also like my tunes: http://soundcloud. Com/beverlyhillsboy/ check them out! cheers. :).
Droid kinda sounds from the lovely polygogo eurorack module. In this case it was processing cv input from an external lfo. Useful for laser sounds, droids, future computers, etc.
Are there a million of these sounds in film trailers? are there a million of these sounds on freesound? not sure. Started with 100k tone - pitched it down over time - it was too low, so then i pitched the whole file up a bit. Insert to make any slow mo sweeping matrix style scene look even more awesome. . . Or not.
Sine signal of 1000hz generated to -20db of peak with a duration of 1 second to 25 frame/sec (pal (europe, uruguay, argentina, australia), secam, dvb, atsc).
Its a sine wave folded 4 times by a cgs inspired wavefolder module (kinda like the metalizer from the minibrute). The whole thing is then modulated with an external function generator that controls amount and frequency of modulation. This is what came out and it's pure junky drone noises, so goddamn nasty. Absolutely love them. Feel completely free to sample this and use it for your own purposes. This is a diy synthesizer i'm building and unfortunately it is still a prototype, but i'm gonna finish it soon and hope to sell it. Cool indeed, isn't it?.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.